"One of my fav moments from GDC," LocalThunk says in a series of posts on Bluesky. "They had a booth set up to play Balatro ...
Balatro developer LocalThunk is notoriously private. It's not some kind of put-on: Wout van Halderen, communications director ...
The anonymous creator of Balatro impressed passersby at last month's Game Developer Conference with his card skills, but nobody recognised him.
LocalThunk was at the Game Developers Conference this week meeting with other developers, but van Halderen and Cheng-Moore ...
So, it turns out that I've been pronouncing Balatro wrong all this time, and now feel like a total spade. I really don't know ...
Developers and creatives close to LocalThunk finally settled a question of how to say 'Balatro', but it's kind of a 'we're ...
The publishers of Balatro have offered an official explanation for how to pronounce the game's title, for anyone still ...
But developer LocalThunk never exactly craved the attention Balatro’s success has foisted on him, nor is his commitment to ...
You see, while we've all been raving about how great "ba-LAH-tro" is, it turns out, Localthunk, perhaps drunk on his newfound ...
LocalThunk’s Balatro, developed by Playstack, was deemed a royal flush as it was crowned Game of the Year at the 25th Game ...
Our only other meaningful, er, update on the Balatro update came courtesy of a Bloomberg interview with LocalThunk earlier this year, where he described it as a "1.1" patch that'd rework the Matador ...
A minor kerfuffle in the Balatro subreddit has led developer LocalThunk to weigh in on the topic of AI-generated art, and his position is clear: It hurts artists, and it's not welcome. As ...