"One of my fav moments from GDC," LocalThunk says in a series of posts on Bluesky. "They had a booth set up to play Balatro ...
Developers and creatives close to LocalThunk finally settled a question of how to say 'Balatro', but it's kind of a 'we're ...
According to his publisher, LocalThunk’s anonymity is less about artsy obfuscation and more about minding his own business.
The publishers of Balatro have offered an official explanation for how to pronounce the game's title, for anyone still ...
Balatro 1.1 is on the way, and at the Game Developers Conference this week Wout van Halderen of publisher Playstack ...
LocalThunk was at the Game Developers Conference this week meeting with other developers, but van Halderen and Cheng-Moore ...
So, it turns out that I've been pronouncing Balatro wrong all this time, and now feel like a total spade. I really don't know ...
LAH-trow' this whole time. So, chances are you've been getting it wrong, but don't fret, because Budwar says that LocalThunk ...
LocalThunk’s Balatro, developed by Playstack, was deemed a royal flush as it was crowned Game of the Year at the 25th Game ...
Our only other meaningful, er, update on the Balatro update came courtesy of a Bloomberg interview with LocalThunk earlier ...
"Balatro" took the top honor at this year's Game Developers Choice Awards while "Consume Me" won the prize for the ...
You see, while we've all been raving about how great "ba-LAH-tro" is, it turns out, Localthunk, perhaps drunk on his newfound ...